Skip to main content

E3 2018 Press Conference: Ubisoft

Ubisoft had a pretty solid press conference, but there were only 2 games that really interest me, so this will be another relatively short post.

The games/announcements:
  • Just Dance 2019
  • Beyond Good & Evil 2
  • Tom Clancy's Rainbow Six Siege Documentary & Competitions
  • Trials Rising
  • Tom Clancy's The Division 2
  • Mario + Rabbids Kingdom Battle Donkey Kong Country
  • Skull & Bones
  • Transference
  • Starlink - Battle for Atlas
  • For Honor Free Starter Edition & Marching Fire
  • The Crew 2 (+ open beta)
  • Assassin's Creed: Odyssey
Okay, who the hell keeps buying Just Dance so that Ubisoft keeps making it? I simply don't understand.


Beyond Good & Evil 2 was announced last year with an awesome trailer (actually the last trailer of Ubisoft's 2017 E3 press conference, if I remember correctly). This time we've got even more sweet cinematics. If the game will be half as awesome as the stuff they've shown - it'll be beyond good. I'm also interested in how the community involvement will turn out, as they asked everybody to contribute to the game through Joseph Gordon-Levitt's HitRecord platform.

The second game I'm really interested in is Transference. Okay, I'll admit, I'm interested in everything VR. But after this year's trailer - which gave me literally goosebumps - I'm more excited than before for this game.

That's it for me. Most people probably want me to mention Assassin's Creed Odyssey, but it's just not my type of game. With the exception of the Gamescom demo of AC Origins I've never played any of the games of this series and probably never will.

Comments

Popular posts from this blog

Making a game for the PlayStation 2

Actually, not really for the PS2 - not natively at least. Rather making a game for YaBasic which can be played on the PS2. I started my geek life when I was 11 years old and got my first computer (486). A few years later I found some games written in QBasic on a gaming magazine's CD. That was the first time I came in contact with programming. I didn't understand much back then, because I wasn't taught before and I didn't speak any English (it's my 3rd language...) so I was just trying to figure out how the games worked by modifying stuff. These games were simple text adventures, where you had to make choices and the game would progress that way. There were no commands like "go left" or "pick up". The game presented you all the options and you had to input the number of the option you chose. And instead of "if-else" there were GOTOs everywhere. This was how I made my first game, a multiple-choice quiz with 10 questions. Since I didn

Building my own arcade cabinet - a photo diary

This has been in the making for 1.5 years and I'm thrilled to share it with you. But instead of writing a long post with boring details, I'll just add short comments to the pictures. Enjoy! The beginning: RasPi3 and RetroPie started for the first time. Buttons & joystick from AliExpress for $20. Neat! Testing the buttons. The first box. Version 2 of the box, much cleaner. Should be something like this, when it's finished Temporary solution: ATX power supply from an old PC. The amplifier arrived, too! Learning to solder: if your tip looks like this, you're doing something wrong. Visual concept number two: controller and speaker box. The messy insides of the controller box. A friend helped me out cutting the wood for the final controller box. That's not the final box, just another test run. This is more like it. Made from an old office desk. Button layout on paper...

RE: "Hacking" the PS2 - Game development

Happy 2019 everbody! This is a follow-up to my previous post:  "Hacking" the PS2 This whole thing started basically when I discovered that there is a possibility to write your own programs for the PS2. I didn't have a PS2 back in the day (I started collecting consoles around 2011) so I just found out recently. Finding out how YaBasic worked and "reverse engineering" the checksum in the source code proved to be so entertaining that I basically lost interest in making a game after that. During the holidays I had a lot of time and to make something productive I decided to take it up again and this time actually make a game. I also wanted to "streamline" the development process by not having to use 3 different programs and 2 OS's to test every change in the code I make. My old process was: write the code in Vim run the Bash script (from the previous post) to add the checksum use PS2 Save Builder to make a save file use mymc to a