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Showing posts from 2019

Finish Him! Mortal Kombat 11 Reveal

Okay, so I'm writing this shortly after the reveal, but the livestream is still going on, so there might be some stuff I don't know about. The reveal was... AWESOME. I had goosebumps, I was shaking and I had tears of joy all at the same time. I love this series and have been playing since MKII. Since I got to know this series with the second entry, I already got a bigger selection of characters, than the people playing since the first game. This also means that I got to choose my favorite character from a bigger roster. And of course it had to be Baraka ! I still know all of his moves by heart (back, back, back, low punch being my most loved). And that finisher. OH. MY. GOD. Ripping of a guys (or girls) face. Then his skull. Then... yummy ! The return of Skarlet is great. Her moves were pretty fun and maybe the bloodiest of them all. Geras , the "new guy" looks to me like a cross between Tremor and Jax, maybe with some Egyptian style mixed in. No? Well

Making a game for the PlayStation 2

Actually, not really for the PS2 - not natively at least. Rather making a game for YaBasic which can be played on the PS2. I started my geek life when I was 11 years old and got my first computer (486). A few years later I found some games written in QBasic on a gaming magazine's CD. That was the first time I came in contact with programming. I didn't understand much back then, because I wasn't taught before and I didn't speak any English (it's my 3rd language...) so I was just trying to figure out how the games worked by modifying stuff. These games were simple text adventures, where you had to make choices and the game would progress that way. There were no commands like "go left" or "pick up". The game presented you all the options and you had to input the number of the option you chose. And instead of "if-else" there were GOTOs everywhere. This was how I made my first game, a multiple-choice quiz with 10 questions. Since I didn

RE: "Hacking" the PS2 - Game development

Happy 2019 everbody! This is a follow-up to my previous post:  "Hacking" the PS2 This whole thing started basically when I discovered that there is a possibility to write your own programs for the PS2. I didn't have a PS2 back in the day (I started collecting consoles around 2011) so I just found out recently. Finding out how YaBasic worked and "reverse engineering" the checksum in the source code proved to be so entertaining that I basically lost interest in making a game after that. During the holidays I had a lot of time and to make something productive I decided to take it up again and this time actually make a game. I also wanted to "streamline" the development process by not having to use 3 different programs and 2 OS's to test every change in the code I make. My old process was: write the code in Vim run the Bash script (from the previous post) to add the checksum use PS2 Save Builder to make a save file use mymc to a