Skip to main content

E3 2018 Press Conference: Sony PlayStation

The second to last showcase was by my personal favorite console maker: Sony. The list of games and announcements is pretty long here, so let's get right to it:
  • The Last of Us Part II
  • God of War "New Game +" officially confirmed
  • Call of Duty Black Ops III "Back in Black" Maps
  • Call of Duty Black Ops III as a free PS+ game this month
  • Countdown to E3:
    • Tetris Effect
    • Days Gone
    • Twin Mirror
    • Ghost Giant
    • Beat Saber
  • Destiny 2: Forsaken
  • Ghost of Tsushima
  • Control
  • Resident Evil 2
  • Trover Saves The Universe
  • Kingdom Hearts All-in-One for PlayStation, including:
    • Kingdom Hearts III
    • Kingdom Hearts HD 1.5 Remix
    • Kingdom Hearts HD II.5 Remix
    • Kingdom Hearts HD II.8 Final Chapter Prologue
  • Death Stranding
  • Nioh 2
  • Spider-Man
From the After-Show:
  • Déraciné
  • dreams
  • PlayStation VR Showcase: Trover Saves The Universe, Tetris Effect, Moss, Ghost Giant, Beat Saber, Firewall: Zero Hour, Doom VFR, Creed - Rise To Glory, Evasion, Star Trek Bridge Crew, The Persistence, Star Child, The Elder Scrolls V: Skyrim VR, Jupiter & Mars, Astro Bot - Rescue Mission, Vacation Simulator, Superhot VR
This was a pretty impressive press conference with a lot of new gameplay from games I can't wait to get my hands on.

The show started really strong with The Last of Us Part II including a gameplay demo. Looks fantastic! And I have yet to play the first game...

Destiny 2: Forsaken got a little trailer, but for more information about this expansion you should check out Bungie's YouTube page, there's a lot more!

Control was a complete surprise, a brand new IP from Remedy (Alan Wake, Max Payne, Quantum Break) and it looks like some kind of shooter where the character has supernatural abilities. Definitely interested! The trailer actually reminded me a little of a level from Beyond: Two Souls where you have to shut down the reactor.

Of course I have to mention Resident Evil 2 - one of my favorite franchises. The remake looks absolutely gorgeous and secretly I'm still hoping for a VR version or at least a first person mode.

And last, but definitely not least in my picks from this show: Death Stranding. OH. MY. GOD. We've got to see so much, yet still know so little about the game. I literally got goosebumps multiple times during the presentation. I think that some of it was actual gameplay (the over-the-shoulder camera), but honestly I couldn't tell where the gameplay changes to cinematics. It was just that good. Kojima, you mad genius!

Only one more left: Nintendo Direct is coming tomorrow!


Comments

Popular posts from this blog

Making a game for the PlayStation 2

Actually, not really for the PS2 - not natively at least. Rather making a game for YaBasic which can be played on the PS2. I started my geek life when I was 11 years old and got my first computer (486). A few years later I found some games written in QBasic on a gaming magazine's CD. That was the first time I came in contact with programming. I didn't understand much back then, because I wasn't taught before and I didn't speak any English (it's my 3rd language...) so I was just trying to figure out how the games worked by modifying stuff. These games were simple text adventures, where you had to make choices and the game would progress that way. There were no commands like "go left" or "pick up". The game presented you all the options and you had to input the number of the option you chose. And instead of "if-else" there were GOTOs everywhere. This was how I made my first game, a multiple-choice quiz with 10 questions. Since I didn...

RE: "Hacking" the PS2 - Game development

Happy 2019 everbody! This is a follow-up to my previous post:  "Hacking" the PS2 This whole thing started basically when I discovered that there is a possibility to write your own programs for the PS2. I didn't have a PS2 back in the day (I started collecting consoles around 2011) so I just found out recently. Finding out how YaBasic worked and "reverse engineering" the checksum in the source code proved to be so entertaining that I basically lost interest in making a game after that. During the holidays I had a lot of time and to make something productive I decided to take it up again and this time actually make a game. I also wanted to "streamline" the development process by not having to use 3 different programs and 2 OS's to test every change in the code I make. My old process was: write the code in Vim run the Bash script (from the previous post) to add the checksum use PS2 Save Builder to make a save file use mymc to a...

"Hacking" the PS2

Okay, it's not really hacking, but I got your attention, didn't I? The story begins as follows: basically I had some old demo discs from PSi2 (an inofficial PS2 magazine) laying around. I had no idea what's on those discs, so a few weeks ago I started popping them in my phat PS2 and checking out the games and videos. I even found some "new" games I've put on my wishlist since then. But that's not the point right now. On one of these discs there were some demos written for a software called YaBasic . Well, I know QBasic from DOS times, so I got interested. YaBasic is apparently the *nix implementation of the Basic programming language and this was the PS2 port of that. Well, let's see what it can do! Oh, but wait. I don't have YaBasic itself. I never had an official PS2 demo disc which contains the software. Let's get to tha choppa! I mean, emulator! Let's get to PCSX2 ! I extracted the PSi2 games from my memory card wit...