Skip to main content

I'm in love


I'm in love with Tesla. No, not the good guy Nikola Tesla, however I have to thank him for this new love. I'm in love with the Tesla Model S. I just finished a test drive of a red Model S 100D and I still have a grin on my face.

I have to admit, I've never driven an automatic and/or electric car before. (Well, can you really call it an automatic, when it has no gears?). So, this was a completely new experience for me. And it blew me away instantly!

If I had to summarize the test drive in one word, I'd say: acceleration. Or maybe smoothness. Or silence. Argh, I can't summarize it in one word. It was all of these and more...

The car itself is simply beautiful. Everybody has seen it by now, even if it was only a picture on the Internet. In real life it's just like that. Great lines, a touch of future and an instant classic. I won't bother you with the details, you can read up on them on basically every car blog in the world. The inside is a lot more futuristic, than the outside. No dials, no gauges, no buttons to press. Just a huge touchscreen in the middle console and a smaller screen behind the wheel to show you the most important details like speed, radar info and navigation (if you have set a destination). The seats are extremely comfortable and deeper than I expected. I had a feeling of "racing seats", but there was no 5-point seat belt.

I'm the guy in the brown jacket.

You have a key fob, but you actually don't really use it. It only opens the doors and trunks. Otherwise you simply leave it in one of the many compartments in the car. There is nowhere to plug it in or turn the key. The car starts automatically by touching the brake. And then... nothing. Silence. Complete silence. Not even a hum. You can only see that the car is "on", because the dashboard says so. Otherwise there is no indication, no sound, no vibration, like I'm used to from my 2 liter diesel.

Presenting the 100D
While you are driving you can't hear anything either. The car is completely silent. Only the wind and the rubber rolling around on the asphalt. This is mind-blowing the first time. And the second time. And the third time... It'll take a lot of getting used to.

Then, there is the acceleration. Everybody will now ask if I tried the "ludicrous" mode? And unfortunately I have to say: I couldn't. The test car was a 100D (at least with dual motors), but the "P" was missing from the name. But you know what? It doesn't matter! It accelerates so freakishly fast, that you'll leave everybody behind on a green light. Even on the motorway, getting from 70km/h to 170km/h is only a matter of mere seconds. And you still don't hear a thing. Well, maybe a little hum from the motors. But that's it. You step on the "gas" pedal (accelerator) and a huge grin starts to form on your face. Every single time. For somebody like me, who likes to drive "dynamically" (and fast) this is the perfect car. I can't even begin to imagine how the ludicrous mode tops this...

The "auto pilot" is also amazing, even if it's not fully automatic just yet. But it keeps the car in the lane - it even gives you a resistance if you try to bring it out of the lane. It holds the distance from the car in front of you, stops and accelerates automatically (if there is somebody in front, unfortunately no red-light or traffic sign recognition).

Look ma, no hands! And somehow we made a wrong turn, because we're on Mars.

Today started actually with the launch of the Hispasat 30W-6 satellite, which was put in orbit by SpaceX and their Falcon 9 rocket (congratulations to the 50th launch!). And just a few hours later this amazing test drive. In short, I had a great day today and I'm awaiting the Model 3 with even more anticipation.



Disclaimer: this is not a sponsored post and I'm in no way affiliated with Tesla Motors. Although, if they want to surprise me with a Model S, I won't say no. ;)

Comments

Popular posts from this blog

Making a game for the PlayStation 2

Actually, not really for the PS2 - not natively at least. Rather making a game for YaBasic which can be played on the PS2. I started my geek life when I was 11 years old and got my first computer (486). A few years later I found some games written in QBasic on a gaming magazine's CD. That was the first time I came in contact with programming. I didn't understand much back then, because I wasn't taught before and I didn't speak any English (it's my 3rd language...) so I was just trying to figure out how the games worked by modifying stuff. These games were simple text adventures, where you had to make choices and the game would progress that way. There were no commands like "go left" or "pick up". The game presented you all the options and you had to input the number of the option you chose. And instead of "if-else" there were GOTOs everywhere. This was how I made my first game, a multiple-choice quiz with 10 questions. Since I didn

Building my own arcade cabinet - a photo diary

This has been in the making for 1.5 years and I'm thrilled to share it with you. But instead of writing a long post with boring details, I'll just add short comments to the pictures. Enjoy! The beginning: RasPi3 and RetroPie started for the first time. Buttons & joystick from AliExpress for $20. Neat! Testing the buttons. The first box. Version 2 of the box, much cleaner. Should be something like this, when it's finished Temporary solution: ATX power supply from an old PC. The amplifier arrived, too! Learning to solder: if your tip looks like this, you're doing something wrong. Visual concept number two: controller and speaker box. The messy insides of the controller box. A friend helped me out cutting the wood for the final controller box. That's not the final box, just another test run. This is more like it. Made from an old office desk. Button layout on paper...

RE: "Hacking" the PS2 - Game development

Happy 2019 everbody! This is a follow-up to my previous post:  "Hacking" the PS2 This whole thing started basically when I discovered that there is a possibility to write your own programs for the PS2. I didn't have a PS2 back in the day (I started collecting consoles around 2011) so I just found out recently. Finding out how YaBasic worked and "reverse engineering" the checksum in the source code proved to be so entertaining that I basically lost interest in making a game after that. During the holidays I had a lot of time and to make something productive I decided to take it up again and this time actually make a game. I also wanted to "streamline" the development process by not having to use 3 different programs and 2 OS's to test every change in the code I make. My old process was: write the code in Vim run the Bash script (from the previous post) to add the checksum use PS2 Save Builder to make a save file use mymc to a