Skip to main content

Heavy Rain

I know, I'm very late to the party - about 6 years, but I don't care. I just finished this masterpiece on the weekend and I'm still blown away.

Usually I don't play interactive dramas. I'm more like an FPS guy. I play games where the story mostly goes like: "You are a (space) marine, here are some aliens/other enemies, kill them all and save the universe/planet/etc. (to get the babe)." But I've played the demo of Heavy Rain when I got a PS3 back in 2013. And it got me interested. Sometime later I bought the game, but somehow never got around to play it. It was sitting on my shelf, mocking me all these years - like about 300 other games in my collection, I still want to play. (If you don't believe me, go check it out: https://vgcollect.com/drunkenm666)

About a week ago I was looking for a game to play and Heavy Rain seemed like a good choice. And man, it was a good choice.

(Don't worry, I won't post any spoilers, so if you haven't played the game yet, you can read on.)

This game is simply stunning. The graphics are very good for a PS3 game, although I sometimes wished for v-sync. The controls need some getting used to, but after the first hour they should be no problem. I even tried the Move Edition, which was very innovative, but somehow I "felt" the controller better. Still, opening the door by doing a similar motion IRL is great!

You follow the story of 4 people while trying to solve the case of a serial killer. You can get to know 2 of these characters in the free demo. The theme/setting is very dark and I even had a friend who stopped playing it, because it affected him that much. Don't play it if you get emotional or depressed easily! That's all I'm gonna say. It is a well written crime/drama story, even if it has some (small) plot holes. And this time your choices do matter, unlike those Telltale Games, where choices only minimally influence gameplay. Take note, Telltale!

The game has a ton of endings, so if you are a Trophy Hunter you'll have to play through multiple times. I'm currently doing my second playthrough, but only to get a few easily obtainable trophies I've missed the first time around. Getting platinum would simply be too time consuming for me.

But I do recommend playing through the game at least two times! By the second time you'll know the killer and based on that you'll probably make different choices and notice little things which you missed the first time. The story will have a completely different tone knowing what you know after the first playthrough. And all that makes it really worthwhile.

If you haven't got the game yet I can only recommend to buy it. The PS3 version can be picked up pretty cheap on eBay (I prefer physical releases) or buy the remastered bundle on PS4.

Lastly, I just wanted to give a shoutout to Quantic Dream for making this brilliant game. I already have "Beyond - Two Souls" planned next.

Oh, and where is "Detroid - Become Human"? Haven't heard anything about that since Gamescom 2016! (The live gameplay demo was awesome, though.)

Comments

Popular posts from this blog

Making a game for the PlayStation 2

Actually, not really for the PS2 - not natively at least. Rather making a game for YaBasic which can be played on the PS2. I started my geek life when I was 11 years old and got my first computer (486). A few years later I found some games written in QBasic on a gaming magazine's CD. That was the first time I came in contact with programming. I didn't understand much back then, because I wasn't taught before and I didn't speak any English (it's my 3rd language...) so I was just trying to figure out how the games worked by modifying stuff. These games were simple text adventures, where you had to make choices and the game would progress that way. There were no commands like "go left" or "pick up". The game presented you all the options and you had to input the number of the option you chose. And instead of "if-else" there were GOTOs everywhere. This was how I made my first game, a multiple-choice quiz with 10 questions. Since I didn...

Copyright needs to die

In latest gaming news: Mafia was released on GOG! Yay! That's great news, because it means that you can get the game DRM-free and guaranteed to work with your Win7 or Win10 installation! (And it's a real classic.) But wait! What's that? You're sitting in a car. Waiting for that famous tune everybody associates with Mafia . You don't know the title or the artist, but you immediately know that song. It plays on the radio. At least: it used to play on the radio. It's silent now. The radio is broken. No sound. Enjoy the view while driving... The game released on GOG all right. Unfortunately due to copywrong it was released without it's original soundtrack. No licensed music. No Django Reinhardt playing Belleville (that's the song you were looking for ;)). All this because copyshit still "protects" music (more like "extorts" people) after over 75 years! Yes, Belleville was first released in 1942. I mean I would get it if co...

Nintendo: Hey, listen!

This is a plea for Nintendo, I hope that somebody there will read it. A few days ago you announced the next "Mini" console in your attempt to make even more money of some 25+ year old games, released for the hundredth time. Please. Stop. Or at the very least change your business practices. I hope that I speak for a majority in the gaming community, when I say that we've just about had enough of yet another Nintendo console (or accessory...) which won't be available at launch because you simply can't (or won't?) make enough. We've had enough of the scalpers who pre-order all stock before we even get a chance to look the device up. Enough of the scalpers who then continue to sell those consoles on eBay for double or triple the price. Isn't it bad for your business? Let's talk about a hypothetical scenario: you could sell 1 million of the SNES Mini. But you produce only 500k. That makes 500k of your potential fans/customers angry, because...